Crafty Cows have heard about the huge amounts of wealth accumulated by the 3 realms and applied for casino licenses!
In the near future some gambling mechanics will be introduced, basic summary:
– new currency / token: Lucky Coin
– can purchase 1 Lucky Coin for 5g
– can trade 1 Task Completion Token for 1 Lucky Coin
– can trade 1 Lucky Coin for 4g
We will introduce a new command, /gambling, this will be the primary way to start / play for ingame currency. The alternative, using npc dialogs, would have the huge drawback of causing client side lag after many games and we would expect most people to not only play once but many times and therefore using a command is the less role play more practical solution.
There will be one npc in the relic towns to handle the new command /gambling, to start with we will have these sub commands:
Note that all commands that talk about rolls or /random will already execute the relevant roll or random unless otherwise noted. As for the technical side, the used rng implementation will be the standard .net core System.Random using a single instance server wide without fudging / streak avoidance or anything else.
1) /gambling deathroll
/gambling deathroll will execute the correct /random while in a game. Note that the
Full Example:
/gambling deathroll 100
NPC does /random 100 -> 72
/gambling deathroll: You do a /random 72 -> 23
NPC does /random 23 -> 2
/gambling deathroll: You do a /random 2 -> 2
NPC does /random 2 -> 1
You win 100 coins
2) /gambling differenceroll
3) /gambling itemroll: similar to trifecta in terms of rewards but flattened to a simple 1 – 1000 instead of 3 questions spamming the dialog. 1 – 499 will give you nothing, 500 – 1000 will give you a price that will range from mugs or flowers over vanity pets to a new type of respec stone (see below for more details on the stone and pets).
Future plans include a daily and/or weekly lottery and probably also typical multiplayer card games.
Vanity pets:
The itemroll will include certain tradeable items that allow you to summon vanity pets, these are invulnerable, cannot be targeted and don’t show their name and follow the player with speed 6. The pets will not be realm restricted and will include miniatures of iconic mobs of the 3 realms including the realm dragons. These vanity pets can be active in addition to normal pets.
New respec stone:
A 1000 for the itemroll will give you a new, tradeable respec stone that can be turned in at any trainer and grants 1 stat weighting respec, using this respec allows you to change the primary, secondary and tertiary stat for your character via /respec statweight, e. g. /respec statweight dex con pie, this would make dex your primary stat, con your secondary and piety your tertiary. The default stat weights are highlighted in the character customize / create screen and based on your class. The primary stat grants 50, the secondary 23 and the tertiary 15 at level 50. Please note that due to technical reasons the character customize screen will still show the default stat weights.
crafty Cows have heard about the huge amounts of wealth accumulated by the 3 realms and applied for casino licenses ! In the near future some gambling mechanics will be introduced, basic compendious : – new currentness / keepsake : lucky Coin- can purchase 1 Lucky Coin for 5g- can trade 1 Task Completion Token for 1 golden Coin- can trade 1 Lucky Coin for 4gWe will introduce a new command, /gambling, this will be the primary coil manner to start / play for ingame currency. The alternative, using nonproliferation center dialogs, would have the huge drawback of causing node side stave after many games and we would expect most people to not lone play once but many times and consequently using a control is the less function looseness more practical solution.There will be one nonproliferation center in the relic towns to handle the newly command /gambling, to start with we will have these substitute commands : bill that all commands that spill the beans about rolls or /random will already execute the relevant wind or random unless otherwise noted. As for the technical side, the use rng implementation will be the standard .net core System.Random using a single example server wide-eyed without fudging / streak avoidance or anything else.1 ) /gambling deathroll, e. g. /gambling deathroll 100 to bet 100 coins : The nonproliferation center will do a /random, you will do a /random, the nonproliferation center will do a /random etc. until one of you rolls a 1, the one rolling the 1 has lost, if you win you gain ./gambling deathroll will execute the correct /random while in a plot. notice that the will be subtracted when you start a round, if you win you will receive twice your count, this is to avoid people exiting the game or fair walking away when they think they will loose or to prevent people starting games over and over again until the nonproliferation center starts off with a 1 aka clamant win.Full exemplar : /gambling deathroll 100NPC does /random 100 – > 72/gambling deathroll : You do a /random 72 – > 23NPC does /random 23 – > 2/gambling deathroll : You do a /random 2 – > 2NPC does /random 2 – > 1You win 100 coins2 ) /gambling differenceroll, e. g. /gambling differenceroll 100 to bet 100 coins : You will do a /random, the nonproliferation center will do a /random and you win/lose the deviation. E.g. if you roll a 90 and the nonproliferation center a 72 you gain 18 coins.3 ) /gambling itemroll : alike to trifecta in terms of rewards but flattened to a dim-witted 1 – 1000 rather of 3 questions spamming the dialogue. 1 – 499 will give you nothing, 500 – 1000 will give you a price that will range from mugs or flowers over amour propre pets to a modern type of respec stone ( see below for more details on the stone and pets ) .Future plans include a daily and/or hebdomadally lottery and credibly besides typical multiplayer menu games.Vanity pets : The itemroll will include certain tradeable items that allow you to summon dressing table pets, these are invulnerable, can not be targeted and do n’t show their name and follow the player with travel rapidly 6. The pets will not be realm restricted and will include miniatures of iconic gang of the 3 realms including the kingdom dragons. These vanity pets can be active in addition to normal pets.New respec stone : A 1000 for the itemroll will give you a fresh, tradeable respec stone that can be turned in at any trainer and grants 1 stat weighting respec, using this respec allows you to change the elementary, secondary and third stat for your character via /respec statweight, e. g. /respec statweight dex bunco proto-indo european, this would make dex your basal stat, con your secondary and piety your tertiary. The default stat weights are highlighted in the character customize / create screen and based on your classify. The chief stat grants 50, the secondary 23 and the tertiary 15 at tied 50. Please note that due to technical reasons the character customize screen will calm show the default option stat weights.
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