Volcano Valley – Stage 6 is a degree in Volcano Valley, from Kirby Mass Attack. 4 Kirbys are needed to enter the stage .
overview [edit ]
This stage takes place in a dark haunted mansion. There are two main paths to take through this stage, with the choice made in the first room of the sign of the zodiac. The amphetamine path takes the Kirbys through a sanely dark series of halls, where spotlights cause versatile barriers to dissipate. here, the Kirbys will need to deal with a total of Grueglooms, who are dangerous in the dark, but vulnerable in the light.
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The lower path leads the Kirbys through a series of very colored tunnels. They will need first the assistant of a Helmee with a lantern, then their own torches to light the way forward. several enemies will get in their way, but the Kirbys will be relatively safe so long as their torches remain light.
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The two paths converge, then go outside of the sign of the zodiac. here, the Kirbys will have to deal with Zombons and Gravys before finding the stage exit .
Medal guide [edit ]
The pursuit are the locations of each decoration in Volcano Valley – stage 6, including Daroach ‘s hints and more details where applicable .
|Medal locations in Volcano Valley – Stage 6|
|Medal||Daroach’s hint||How to reach|
|The haunted mansion that’s shrouded in darkness is an eerie place. There’s a potted plant inside that place. If you carry it into the light, its flower will blossom. Good luck getting it to a light source. Enemies will be out to break its pot.||On the upper path, the Kirbys will encounter a quartet of Grindarrs. One of these is concealing a chain which can be use to lower a potted plant into the hall below. The Kirbys then have to push this plant into the light to get it to bloom, yielding this medal.|
|Medal 2||The mansion that’s shrouded in darkness contains an even greater darkness. No light penetrates that part of the building. You’ll need to provide your own. It’s said that there’s something there that will allow you to adjust a spotlight using your own weight. Be careful in there. It sounds bleak.||On the upper path, just after the first medal, the Kirbys can pull down a searchlight to reveal the path to one of two doors. The Kirbys need to pull it down to reach the lower door, then enter. From there, the Kirbys have to push some Heave-Ho Blocks against a large Schnoz to get this medal on the other side.|
|Medal 3||The haunted mansion that’s shrouded in darkness is the perfect home for the Gruegloom. Grueglooms cluster together and try to consume you. So when they surround you, stay in the light! Unfortunately, to claim one medal in the mansion, you’ll need to make your way through a long room that’s full of those vile things.||On the upper path, while the Kirbys are following the light in the Grue hall, a medal can be obtained along the way.|
|Rumor has it that the master of the darkness-shrouded mansion hid a treasure in the garden behind his home. These days, that garden is just another cemetery, and the master is long gone. Or is he? Some say that he’s still guarding his treasure to this very day, smashing all that come close. But as you’ve learned, you can dupe a foe into smashing things that you want destroyed…||Outside of the mansion on the other side, have a Gravy slam a metal block in the floor to reveal this Rainbow Medal.|
|Medal 5||The mansion that’s shrouded in darkness houses many enemies that hate the light. You’ll need to carry a flame in hand to survive some areas. And even to enter some places. Somehow, you’ll need to keep your flame alive as long as you can.||Take the lower path, using the torches to light the way forward. At the end of the path there will be a hidden second cannon past a breakable wall and the first cannon. The medal will be within reach if the Kirbys take this second cannon back up.|
Enemies [edit ]
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